I actually don't feel like saying much about this, but I'm due for a post.
The Future of Stuff was a fun mini conference about.. you know what. I learned a few interesting things from the speakers even though I had heard a few of them (Mary Huang and Aminimal studio) only a few weeks ago.
Alex Hornstein talked about his interest in how independent designers make successful products, showing a few case studies. How exciting to hear about the logobot which is a physical robot version of the turtle in logo and spikerbox which is an at home neurobiology kit. He was really excited about products which brought the cost of traditionally expensive machines to an affordable price.
Jessica Rosenkrantz & Jesse Louis-Rosenberg spoke about the Nervous System aesthetic and their generative design philosophy.
Graphic designer Richard The showed some examples of his work. It was interesting to see logos which used interactivity to reinforce concepts. He also showed a few examples of parametrically generated graphics which were used as constantly changing but recognizable logos.
I was especially interested with what the final speaker, Marius Watz, had to say about coding and parametric art and design. It's better that you go look him up because my summary of his presentation won't be as interesting as his own words.
Mostly I learned that programming is something that I should probably learn. oh, and that Lasersaur is working to make affordable laser cutters a reality.
Slime mold experiment and a makerbot hooked up to a kinect on the same table |
Alex Hornstein talked about his interest in how independent designers make successful products, showing a few case studies. How exciting to hear about the logobot which is a physical robot version of the turtle in logo and spikerbox which is an at home neurobiology kit. He was really excited about products which brought the cost of traditionally expensive machines to an affordable price.
Jessica Rosenkrantz & Jesse Louis-Rosenberg spoke about the Nervous System aesthetic and their generative design philosophy.
Graphic designer Richard The showed some examples of his work. It was interesting to see logos which used interactivity to reinforce concepts. He also showed a few examples of parametrically generated graphics which were used as constantly changing but recognizable logos.
I was especially interested with what the final speaker, Marius Watz, had to say about coding and parametric art and design. It's better that you go look him up because my summary of his presentation won't be as interesting as his own words.
Mostly I learned that programming is something that I should probably learn. oh, and that Lasersaur is working to make affordable laser cutters a reality.
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